 |
|
- create or recreate geometry from grown ivy structure |
|
- diameter of branch geometry relative to Ivy Size or chosen units |
|
- size of leaf geometry relative to Ivy Size or chosen units |
|
- density of leaves |
|
- create ivy as polygon mesh object |
|
- create adult leaf, young leaf, and branches as three separate polygon objects (placed under a Null object) |
|
- create adult and young leaves as two sets of Cinema 4D R11.5 Render Instances (each placed under a Null object; Separate Branch/Leaf Objects is implicit) |
|
- create a spline object representing the ivy branches |
|
- child spline object to a Sweep NURBS object |
|
- taper sweep to this scale at end of growth |
|
- use the spline referenced here as cross-sectional spline of Sweep NURBS |
|
- create a special IGSpline object for animating the ivy branch growth |
|
- child spline object to a Sweep NURBS object |
|
- taper sweep to this scale at end of growth |
|
- use the spline referenced here as cross-sectional spline of Sweep NURBS |
|
- restore above options to default values |
|
- preview of resulting materials for Adult Leaf, Young Leaf, Branch using texture maps and settings below |
|
- image files to use for Adult Leaf, Young Leaf, Branch Color channel textures |
|
- image files to use for Adult Leaf, Young Leaf, Branch Bump channel textures |
|
- image files to use for Adult Leaf, Young Leaf, Branch Normal channel textures
(not available in R9 version)
|
|
- image files to use for Adult Leaf and Young Leaf Alpha channel textures |
|
- Alpha channel configuration options (same as Cinema 4D Alpha channel) |
|
- restore maps to default image files |
|
|